Quel est le but du jeu Spyro?

Quel est le but du jeu Spyro?

Spyro the Dragon est un jeu vidéo de plates-formes dans lequel le joueur contrôle Spyro, dont le principal objectif est de libérer les quatre-vingts dragons transformés en statues de cristal par Gnasty Gnorc et situés dans les mondes des dragons.

Qui a inventé Spyro?

Ted Price
Ray WestToby Schadt
Spyro the Dragon/Concepteurs

Où se trouve caverne de glace Spyro?

Descendez le sentier à gauche de Marco l’aéronaute pour vous rendre à la Caverne de glace. Pour commencer, contournez la tour pour récupérer des gemmes et allez chercher celles qui sont face à vous.

Comment tuer les grosses araignées dans Spyro?

Pour cela il vous faut tout d’abord utiliser la rampe de supercharge pour éliminer les trois premières araignées, puis utiliser la superflamme pour vaincre les deux dernière.

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Quel âge a Spyro?

Spyro a 23 ans, anniversaire le 10 septembre.

What kind of game is Spyro?

The Spyro the Dragon series is a series mostly composed of platformer/adventure video games released by Universal Interactive Studios starring the titular Spyro the Dragon, a tiny young purple dragon. The first Spyro game trilogy of the franchise was developed by Insomniac Games and published by Sony Computer Entertainment .

What are the powers of Spyro?

Spyro, being a rare purple dragon, can wield and master several elements: Fire, Ice, Earth, and Electricity, as well as Time. Like all purple dragons, he can also control many abilities that others cannot.

What was the original name of Spyro the Dragon?

When the original concept of Spyro’s Kingdom was still underway, Toys for Bob originally had a dragon character named Fire Dragon, who was one of the playable heroes. « Spyro was going to be a full-grown dragon and the king of Spyro’s Kingdom.

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What is the story behind the character Spyro?

Spyro, as a concept, was originally brought up by Insomniac in-house artist Craig Stitt, who had an interest in the fictional beasts. With the dragon decided upon, the developers then began conceptualizing names and potential designs for the character.